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3Dash

A 3D twist on geometry-based platforming.

3Dash

A 3D twist on geometry-based platforming.

3Dash

A 3D twist on geometry-based platforming.

Controls

Space↑ClickTap

Use the on-screen controls or try Space, arrow keys and mouse input.

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About this game

3Dash reimagines Geometry Dash-style rhythm platforming with a three-dimensional presentation. Instead of tracking a character only from a flat side view, you need to judge distance, angle and upcoming hazards as the camera changes perspective.

That extra sense of depth makes even familiar jumps feel different. The game appeals to players who like the fast retry loop of rhythm platformers but want a visual and spatial challenge that does not feel exactly like ordinary Geometry Dash.

Controls

Use the main action key, typically Space or a mouse click, to jump or control movement according to the active section. React to gravity changes and camera motion as well as the obstacles themselves. Controls for creator tools, where available, are separate from ordinary play.

Gameplay and features

The three-dimensional camera is the defining feature: obstacles can appear closer or farther away than expected, especially during fast turns and portal transitions.

Some versions of 3Dash include level creation or custom maps. Those tools and any sharing options depend on the particular build running in your browser.

Playing tips

  • Look at the space between obstacles, not only their silhouettes.
  • Relearn the timing of simple jumps when the camera angle changes.
  • Pay special attention to speed and gravity portals in unfamiliar perspectives.
  • Use repeated runs to build spatial memory for a tricky passage.

Frequently Asked Questions

What makes 3Dash different from Geometry Dash?

Its three-dimensional presentation and camera motion add depth perception to the usual timing challenge.

How do I judge a gap when the camera turns?

Watch where the cube meets the track and follow the platform edge in front of it. A distant platform can look close during a camera turn, so use your current edge to time takeoff.

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